A followup on rapid prototyping

Published by adil in Development, UX 1 comment

Tweet In an earlier post, I offered some thoughts on rapid prototyping. I mentioned my preference for the “high-fidelity prototype”, which leaves very little room to the imagination and provides users and stakeholders with a realistic sense of the user experience of the product. I’ve been using a couple of different rapid prototyping tools and thought I’d offer some opinions on their limitations and what looks promising as I see it. Rapid prototyping tools I’ve → Read More

Some thoughts on rapid prototyping

Published by adil in Development, UX 3 comments

Tweet So I have made my feelings regarding functional specs pretty clear already. It’s clear to me, and a lot of other folks, that prototyping can be a very powerful way to capture requirements. What I have been thinking more about lately is, “What is the best way to do that?” While there probably is no single right answer to that question, I have been learning a lot so far. Here’s where I’m at.