Tweet In an earlier post, I offered some thoughts on rapid prototyping. I mentioned my preference for the “high-fidelity prototype”, which leaves very little room to the imagination and provides users and stakeholders with a realistic sense of the user experience of the product. I’ve been using a couple of different rapid prototyping tools and thought I’d offer some opinions on their limitations and what looks promising as I see it. Rapid prototyping tools I’ve → Read More
Tweet So I have made my feelings regarding functional specs pretty clear already. It’s clear to me, and a lot of other folks, that prototyping can be a very powerful way to capture requirements. What I have been thinking more about lately is, “What is the best way to do that?” While there probably is no single right answer to that question, I have been learning a lot so far. Here’s where I’m at.
Tweet The design of experiences is sometimes a mystical field of work. There are so many acronyms for similar or overlapping types of work that may affect the user experience: IXD, UXD, IX, IA, IAD, UX, UXR, VD, etc. No matter what your title happens to be, you are likely to be spending a significant part of your day thinking about how to design experiences that make sense and make people happy. Recently, I came → Read More